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Writer's pictureVirginia Ripple

The Fellowship of the Table

by Guest Pat Immel



Today my post is going to be based on 1 Corinthians 12:12-27:

 

12 Just as a body, though one, has many parts, but all its many parts form one body, so it is with Christ. 13 For we were all baptized by one Spirit so as to form one body—whether Jews or Gentiles, slave or free—and we were all given the one Spirit to drink. 14 Even so the body is not made up of one part but of many.

 

15 Now if the foot should say, “Because I am not a hand, I do not belong to the body,” it would not for that reason stop being part of the body. 16 And if the ear should say, “Because I am not an eye, I do not belong to the body,” it would not for that reason stop being part of the body. 17 If the whole body were an eye, where would the sense of hearing be? If the whole body were an ear, where would the sense of smell be? 18 But in fact God has placed the parts in the body, every one of them, just as he wanted them to be. 19 If they were all one part, where would the body be? 20 As it is, there are many parts, but one body.

 

21 The eye cannot say to the hand, “I don’t need you!” And the head cannot say to the feet, “I don’t need you!” 22 On the contrary, those parts of the body that seem to be weaker are indispensable, 23 and the parts that we think are less honorable we treat with special honor. And the parts that are unpresentable are treated with special modesty, 24 while our presentable parts need no special treatment. But God has put the body together, giving greater honor to the parts that lacked it, 25 so that there should be no division in the body, but that its parts should have equal concern for each other. 26 If one part suffers, every part suffers with it; if one part is honored, every part rejoices with it.

 

27 Now you are the body of Christ, and each one of you is a part of it.

 

 

What I took from this is you need teamwork, you need collaboration, and you need to be able to value things that are different than you, diversity. And that's what we're going to talk about today.

 

I, at a young age, I didn't really know what collaboration, unity, diversity was. I didn't.

 

Most of you know if you've been around long enough that I'm a nerd. Dork, spaz, geek, you know, you name it, I am. But I started gaming when I was in middle school. I was probably, I don't know, 12. And we played Dungeons and Dragons. And in Dungeons and Dragons, you form a party, and you solve a problem. You rescue the maiden, you find the store of gold, you defeat the dragon, you know, any number of things. But you need to work together. You need to work together.

 

And sometimes the people in the party are not like you, but they need to be valued so you can all work together for the same end. So I thought long and hard about how I would present this today. As a theater person, I'm being a bit atypical, so stick with me.

 

I wrote a story, a Dungeons and Dragons adventure that we're going to go through today. And hopefully you will see as we're going through this, the parallels to the scripture that we read. But we're going to start at my gaming table.

 

Okay. We're going to imagine setting up my table here. To be a gamer, we need a couple things. I am the game master, so I'm going to set up my game master screen. And I have the rules. I have the player's handbook. Okay. We need that. You don't game without dice—a lot of dice. And then the very most important thing that goes on a gaming table, at least it was on our table, Doritos and Mountain Dew. That's what fueled a bunch of 12 year olds playing Dungeons and Dragons.

 

Now we're going to start and stick with me and try and follow along with the things that we talked about in the scripture. The name of the adventure is the Fellowship of the Table, Tale of Unity and Diversity.

 

In the land of Eldoria, a secret lies within the heart of the world, known only to those who have ventured deep within. The secret is not a treasure or a lost spell, but a bond forged by purpose. It is a truth that the strength of any fellowship lies in its diversity, in the harmony of different voices, each bringing something unique to the quest at hand.

 

This echoes the wisdom of first Corinthians, just as a body has many parts, but all its many parts form a body. In the grand tapestry of creation, each adventurer is a single thread and alone they are vulnerable, but together they become something far greater, a force capable of overcoming formidable challenges. Each member of the party from a humble cleric to a mighty barbarian plays a vital role in the success of their quest.

 

Without the strength of one, the wisdom of another, or the arcane knowledge of yet another, the party would be incomplete, and their mission doomed to fail. Imagine a group of adventurers gathered around a table, their eyes set on the quest laid before them. Each adventurer is a hero in their own right, with tales of valor and cunning and mysticism.

 

Yet they have come together not for individual glory, but for a purpose far greater than themselves. There is a wizard whose mind is a repository of ancient knowledge, capable of summoning fire from the heavens or bending the will of the weak-minded. But she knows her magic alone cannot save the world.

 

Beside her sits a rogue, quick as a shadow, who moves through the world with grace and cunning. The rogue sees what others do not, hears what others cannot, and knows the hidden paths to both fortune and ruin. Yet even he understands that without allies to watch his back, even the most elusive rogue can be caught.

 

Then there is the paladin, whose heart burns with the light of justice, whose sword strikes true in the name of righteousness. His armor gleams with a holy radiance, a symbol of his unwavering faith and dedication to the cause of good. The paladin is a beacon of hope in the darkest of times, but he knows that the light must be shared.

 

Next to him, the druid whose bond with nature grants the party the wisdom of the earth and the protection of the wilds. She's a guardian of balance, ensuring that the party does not stray too far from the path of harmony.

 

And there is the fighter, strong, whose shield is a bulwark against the forces of darkness. His muscles like iron, his resolve like steel. The fighter has seen countless battles. Each scar a testament to his endurance and skill, but he knows that without his companions, his strength would be for naught.

 

Each of these adventurers is like the part of a single body. The wizard is a mind filled with war and strategy. The rogue is the eyes and ears alert to dangers. The paladin is the heart pumping with courage and conviction. The druid is the soul attuned to the balance of nature. And the fighter is the muscle, the strength that stands firm against any foe.

 

But what if the mind, the eyes, the heart, the soul, or the muscle decided they do not need the others? What if the wizard, confident in her knowledge, declares she had no need for the fighter's strength? What if the rogue claimed the party would be better off without the druid's connection to the wild? Such division would surely lead to ruin, and just as the body needs its parts to function, so too does the fellowship of adventurers. They need each of its members to succeed. In Eldoria, the greatest stories are not told of those who sought for themselves, but those who understood the power of unity.

 

Consider the tale of the seven heroes of Mithra, who together defeated the dragon of the north. Each brought something unique to battle. One wielded a sword forged in the heart of a volcano, another commanded the winds, yet another spoke the language of beasts.

 

Alone, none could have bested the dragon, but together their combined strengths led to victory. The dragon was a creature of immense power and malevolent intent, terrorizing the land for centuries. Its scales were harder than steel, its breath capable of turning forests to ash.

 

The people of Mithra despaired of ever defeating it until the seven heroes came along. Astrid, the sorceress, wielded fire as easily as a sword, yet she knew her fire alone would not be enough to fell the dragon.

 

By her side stood Thorin, the barbarian whose strength was unmatched. His battle cries could shake the heaven and his axe cleave through the mightiest of foes, but even Thorin understood that brute force alone would not overcome the dragon's cunning.

 

Then there was Elowen, the ranger, whose arrows never missed their mark. She had hunted every beast in the forest and the dragon was unlike any prey she ever pursued.

 

The party also includes Sera, the cleric, whose prayers could heal the gravest of wounds. Rounding out the party were Kael, the rogue who could slip through the dragon's defenses unnoticed, and Lysander, the bard whose songs could inspire even the most battle-weary of warriors. Each brought something vital to the table, something others lacked, and so they combined their strength.

 

Astrid's fire weakened the dragon's scales. Thorin's axe struck at its vulnerable spots, and Elowen's arrows found the gaps in its armor. Shae's prayers protected them from the dragon's fury. Kael's cunning turned the tide at critical moments and Lysander's songs kept their spirits high even in the face of overwhelming odds.

 

In the same way, every adventuring party must recognize and embrace the diversity of its own members. The cleric's healing hands are as essential as a ranger's bow. The bard's inspiring song is as important as a barbarian's war cry. No role is insignificant and no contribution too strong. Each action plays a part in the greater whole.

 

This unity, however, does not come easily. It requires each member to set aside their ego, to trust in their companions, and to work towards a common goal. In this way, the party becomes more than just a collection of individuals. It becomes a living, breathing entity capable of achieving the impossible. But woe to the party that allows discord to take root.

 

In the Annals of Eldoria, there is a tale of a party that fell to such division.

 

They were the company of the Silver Hand, renowned for their skill and their bravery, yet their downfall came not from an enemy's blade, but from within. The wizard believed her magic was superior. The rogue thought his strength made him indispensable, and the fighter saw himself as a true leader.

 

Each sought to outshine the others, to claim glory for themselves. When they faced the Dark Lord of the Shadowlands, the devil, the lack of unity was their undoing.

 

The Dark Lord was a being of pure malice, drawing power from the Shadowlands where light could not penetrate. To defeat him would require the full strength of the company, working in perfect harmony. But Alera, the wizard, cast a spell of immense power without consulting her companions, believing she could end the battle with a single stroke. The spell backfired. Its energy was too great for her to control alone.

 

Darius, the rogue, saw an opportunity to enrich himself and abandoned his post, only to be bound to the Shadowlands for eternity. Gareth, the fighter, charged headlong into battle without waiting for the others, only to be stuck down by the Dark Lord's minions.

 

The result was a tragedy. The Dark Lord was victorious, and the company of the Silver Hand was no more. The lands they'd sworn to protect fell into darkness, and their names became a cautionary tale. Their story serves as a reminder that even the most powerful heroes can fall if they fail to work together.

 

As you embark on your own quest, whether in Eldoria or beyond, remember the lessons of the body. Embrace the diversity of your fellowship, for it is in this diversity that your true strength lies.

 

Each of you has been given a gift, a role to play in the grand adventure. Do not covet the gifts of others, nor look down on those whose skills differ from your own. Honor each member of your party, for together you must form a complete and powerful whole.

 

In the quiet moments before battle, when the campfires glow as the only light in the encroaching darkness, let each of you remember the importance of your companions. When the wizard casts her spells, let her know she is guided by the insights of her comrades. When the rogue slips into the shadows, let him know the light of his friends will guide him back.

 

When the fighter raises his shield, let him feel the strength of the party behind him. When the cleric prays, let her know the spirits of her friends are with her. And when the druid communes with nature, let her know the party is in harmony with the world.

 

And when you find yourself in the heat of the battle, or when the path ahead seems fraught with danger, recall the words of the ancient text, the eye cannot say to the hand, I don't need you, and the head cannot say to the feet, I don't need you. Each of you is essential. Each of you is valuable.

 

Just as the body needs all of its parts to function, so too does your party need each of its members to succeed. Let your adventures be filled with camaraderie, with trust and mutual respect. Let the bonds you forge around the table be as strong as those of the greatest heroes of Eldoria.

 

Onward to glory.

 

Let's say a quick prayer. Dear God, thanks for making us all heroes and help us better appreciate our fellow adventurers. To serve your kingdom in heaven and on earth. Amen.

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